local L0_1, L1_1
L0_1 = {}
L0_1.Normal = 0
L0_1.Jump = 1
L0_1.Climb = 2
L0_1.Fly = 3
L0_1.Aim = 4
L0_1.FastAim = 5
L0_1.Swim = 6
L0_1.Ladder = 7
L0_1.Squat = 8
L0_1.CombatAir = 9
L0_1.Perform = 10
L0_1.CloseAll = 11
ActionPanelState = L0_1
L0_1 = {}
L0_1.normalMove = 0
L0_1.combatMove = 1
L0_1.combatAir = 2
L0_1.combatSkillAir = 3
L0_1.performMove = 4
MoveType = L0_1
L0_1 = {}
L0_1.normalMove = 0
L0_1.combatNormal = 1
L0_1.combatBeHit = 2
StateCameraType = L0_1
